Whack-A-Zombie Challenge

As the lead programming TA at CG Spectrum, I decided to implement what I called Game Mechanic Challenges. Since the first challenge was being released in October, I wanted to make it Halloween themed. Using a Halloween pack from the UE4 marketplace, I created the game as seen in the following video:

I was responsible for all the level design, lighting, and gameplay programming seen in the video. I also rigged and animated the zombie hands and mixed audio together to create the various SFX and ambient sounds. Music is Spooky Season by GWriterStudio.

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